Event Waterloo du Dimanche 18 Juin 2017
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Event Waterloo du Dimanche 18 Juin 2017
*!READ COMPLETE & RESPOND FOR READING IT!*
We are making the Waterloo-Event happen on Sunday, 18th July at 20 CEST / 19 GMT standard event time.
Further Information - Can be changed:
We are dividing the linebattle in three parts:
1. One or more Historical Scenes
Here we will reenact historical & important parts of the battle itself. It can happen that you won't play with the type of unit you signed for. Wait for the orders of the admins & please respect the roleplay in this part.
2. Conquest
Normal Conquest with strategical flagpoints on the map. Longest part we guess. You are only allowed to move with minimum 5 players - whatever which unit. You will play in your best fitting/regimental nation to simulate history. In your case: France
3. One or two round(s) normal battle
Normal battle. You will play in your best fitting/regimental nation to simulate history. In your case: France
Please join teamspeak of the 2Lr before the event and stay there!
94.23.160.200:1085 // Pw: 2lhr
Event duration: around 60-75 minutes
Please bring & hold your attendance!
Important information : There are probably some scripts activated, for example: Bleeding, Grenades for Grenadiers, Fire shell for arty, etc.
Please inform us, if you have an issue and we will help you.
Have a wonderful waterloo day!
Plus: Your general is allowed to take Napoleon - classified as cav.
Here the map: https://i.gyazo.com/75f075f8f2f80b50acff73ff87925377.png
We are making the Waterloo-Event happen on Sunday, 18th July at 20 CEST / 19 GMT standard event time.
You will attend as the IVe_Corps with around 70 people. In details:
12 - Cav
20 - Inf
10 - Arty
15 - Guard
15 - Skirms/Lights
12 - Cav
20 - Inf
10 - Arty
15 - Guard
15 - Skirms/Lights
Further Information - Can be changed:
We are dividing the linebattle in three parts:
1. One or more Historical Scenes
Here we will reenact historical & important parts of the battle itself. It can happen that you won't play with the type of unit you signed for. Wait for the orders of the admins & please respect the roleplay in this part.
2. Conquest
Normal Conquest with strategical flagpoints on the map. Longest part we guess. You are only allowed to move with minimum 5 players - whatever which unit. You will play in your best fitting/regimental nation to simulate history. In your case: France
3. One or two round(s) normal battle
Normal battle. You will play in your best fitting/regimental nation to simulate history. In your case: France
Please join teamspeak of the 2Lr before the event and stay there!
94.23.160.200:1085 // Pw: 2lhr
Event duration: around 60-75 minutes
Please bring & hold your attendance!
General Rules:
- Regimental tag required
- No chat spam / Chat only for officers
- No insulting, trolling, ramboing
- Max 2 officers, 2 sergeants and 1 musician
- Indoor & in buildings you are allowed to FiC/RiC
- You are not allowed to crouch - except in buildings
- Invites are allowed
- No intentional Napoleon/Wellington aiming
- Only moving in formation
- Follow the classrules in the unit you are
- Officers are allowed to FiC but not to RiC
Inf rules:
- No Fire/Reload in charge
- No shooting out of formation.
- You may not intentionally officer aim.
Skirms/Lights rules:
- FiC/RiC allowed
- max 5 men spaces
- No bayonet until spawning
- Officer aim is allowed
Arty rules:
- max 1. Sapper
- can take all 4/5 cannons/howitzers
- Artillery guard = rules for skirmishers/lights
- Arty Guards do not leave artillery position
Cav rules:
- If you drop below 3 players, dismount and join an unit or merge with other cav
- Dismounted cav is classified as Skirms/Lights
- Regimental tag required
- No chat spam / Chat only for officers
- No insulting, trolling, ramboing
- Max 2 officers, 2 sergeants and 1 musician
- Indoor & in buildings you are allowed to FiC/RiC
- You are not allowed to crouch - except in buildings
- Invites are allowed
- No intentional Napoleon/Wellington aiming
- Only moving in formation
- Follow the classrules in the unit you are
- Officers are allowed to FiC but not to RiC
Inf rules:
- No Fire/Reload in charge
- No shooting out of formation.
- You may not intentionally officer aim.
Skirms/Lights rules:
- FiC/RiC allowed
- max 5 men spaces
- No bayonet until spawning
- Officer aim is allowed
Arty rules:
- max 1. Sapper
- can take all 4/5 cannons/howitzers
- Artillery guard = rules for skirmishers/lights
- Arty Guards do not leave artillery position
Cav rules:
- If you drop below 3 players, dismount and join an unit or merge with other cav
- Dismounted cav is classified as Skirms/Lights
Important information : There are probably some scripts activated, for example: Bleeding, Grenades for Grenadiers, Fire shell for arty, etc.
Please inform us, if you have an issue and we will help you.
Have a wonderful waterloo day!
Plus: Your general is allowed to take Napoleon - classified as cav.
Here the map: https://i.gyazo.com/75f075f8f2f80b50acff73ff87925377.png
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